Birds can also be found as an aesthetic feature. The playable area is 9 square units long. Just like all other lanes, the edges are darker to mark the playable area. A grassland can have trees and boulders on it. When two or more lanes of grassland meet up, their colors are alternating. Grasslands can be two different colors: light green and lighter green. Unlike other lanes, the only enemy that might kill the player in this lane is the Eagle, should the player get stuck or idle for too long. Grasslands are a type of lane in Crossy Road. Grasslands, however, will be used as a temporary name until an official name is given.Ī player playing as Hipster Whale in a grassland, between two roads. Grasslands has not been given an official name. Style="background:#876e0a padding: 10px -moz-border-radius: 50px -webkit-border-radius: 50px border-radius: 50px -khtml-border-radius: 50px -icab-border-radius: 50px x = initialCameraPositionX Ĭonst boardWidth = positionWidth * columns Ĭonst stepTime = 200 // Miliseconds it takes for the chicken to take a step forward, backward, left or rightĬonst carFrontTexture = new Texture ( 40, 80, [ )Ĭonst createSection = color => new THREE. sqrt ( distance ** 2 + initialCameraPositionY ** 2 ) Ĭamera. x ) * distance Ĭonst initialCameraPositionX = Math. PI / 180 Ĭonst initialCameraPositionY = - Math. getElementById ( 'end' ) Ĭonst camera = new THREE. getElementById ( 'counter' ) Ĭonst endDOM = document.
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